| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Alexander the Great
Imperial Academy Amarr Empire
35
|
Posted - 2013.05.29 14:07:00 -
[1] - Quote
Hey CCP, is this the second thread where feedback regarding this awful scanning system will be completely ignored?
Current system works great and the only useful feature you could add is "custom probe formations". Instead we're getting a lot of changes which break core sandbox principles (for details READ the feedback in both threads). And we're not even getting that only useful feature.
Probably you'll attract some new players to what you call "exploration", but you'll definitely distract a lot of veteran probers.
This feature must not get to Odyssey and I'll try to reach more competent developers that will understand all the issues this changes introduce.
P.S. This is a rage post, constructive post with all the details coming later. |

Alexander the Great
Imperial Academy Amarr Empire
46
|
Posted - 2013.05.30 02:27:00 -
[2] - Quote
OK CCP, now to details. Please explain how should the following make sense to an intelligent player.
Launching all probes at once. Currently when I need to launch 1 probe I launch one probe. What you offer is "launch 8 probes then select 7 of them in the window, press right mouse button and recover them". Or I need to limit somehow the number of probes in the launcher, but of course there is no option "load X probes to the launcher". How does it make sense to you?
Pre-set formations You're trying to convince us that they are created for new players and experienced players can get advantage by using their own formations. In reality you force everyone to use your formations because in most cases rearranging all the probes will take much more time than you win while scanning down even 10 signatures. Storing the last used formation doesn't cut it because you can't use one for everything.
Recall and expire options You're not only taking out a touching part of gameplay when somebody forgets his probes + market influence of this. Also you're removing possibility to leave probes in some definite position in the system and get tactical advantage by reconnecting to them on re-entering.
Scan result list While making it more shiny you failed to preserve very important usability feature - column resizing. Also rows are higher now. In total it makes this list useless in a small window and I don't have much more space for it on my small screen.
Skill changes Why don't you half all the bonuses on gunnery support skills and add them to Gunnery skill instead? Doesn't make sense you say? Also reminding that Astrometric Rangefinding is rank 8 skill that's going to give 5% bonus per level. In scanning that's negligible.
New modules Short story: don't add them. Why would anyone buy a Virtue set or train Astrometric Rangefinding to level 5 after you introduce them? Just fit 4 T1 scan strength amplifiers on your buzzard and you can scan everything without investing months in skill training and billions in implants.
Deep Space Probes In PvE they are mostly used to get an overview of signatures in the system and filter uninteresting ones. This is essential because people are usually interested in some specific content not in all the loads of useless things you've put in space. But instead of improving the content or making it easier to find what I like you're making the process much more tedious.
Maybe I would change my opinion if you provided some reasoning behind this changes. But you give none and looks like the only reason is "we need to push something to new release because we're paid for it and nobody in CCP cares about quality". |

Alexander the Great
Imperial Academy Amarr Empire
59
|
Posted - 2013.06.03 19:10:00 -
[3] - Quote
Heh, people still write constructive feedback as if somebody would read it. |

Alexander the Great
Imperial Academy Amarr Empire
62
|
Posted - 2013.06.05 18:49:00 -
[4] - Quote
Another example where new system is a hit for advanced scanning.
Suppose you're a fleet combat prober and you need to control two different spots in the system at the same time. It's possible because you need only 4 probes for each spot.
With previous system you drop 4 probes at one spot then warp to second spot and drop 4 probes there. Then form 2 pyramids.
With new system probes aren't simply placed where your ship is. So you'll need to drag all the probes all over the system separately to those spots then zoom in and form the damn pyramids.
Looks like nobody who worked on this changes has any idea of scanning except casual cases. |
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